There are no upfront integration costs and no downside for the game studio. Revenue is generated only when players execute in-game trade transactions: the game studio earns revenue per transaction and the platform earns a flat percentage fee
Plug-in / SDK layer enables compliant player-to-player trading, keeping game studios in control of earned fees and in-game rules.
Integrate SDK/API and define what can be traded (in-game currencies and/or items).
Identity verification (KYC/KYB), age verification, and AML (anti-money laundering) screening are built into the transaction flow. We handle all player compliance requirements, including tax reporting and legal obligations.
Players trade with each other at any time. The game studio earns a percentage fee per transaction, with no operational burden.
Trading is optional and player-initiated. The game studio does not buy or sell; it only earns a percentage fee from completed trades.
Unofficial player-to-player markets already exist across the majority of games. Trades are difficult to monitor and typically occur off-platform. Our solution formalizes in-game trading within an official traceable flow.
Game studios pay nothing to implement. Fees apply only when players trade.
Each game studio chooses a percentage fee per player transaction. If no trades happen, there are no additional recurring costs.
Applied only to successfully completed trades.
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A short questionnaire to understand what game studios prefer the most.
If you have any questions or would like to connect, feel free to leave a short message below. Thank you - The Dev Team